CASE STUDY
WordCraft
Play spells words. Words mint value.
SECTOR — TELEGRAM-NATIVE GAMING · STACK — TELEGRAM WEB APP · IN-GAME TILE ECONOMY · SCALE — LIVE, v3.5.1 · VENTURE — OUR OWN
§ PROBLEM
Word games are easy to love and easy to abandon — nothing a player builds carries forward. Web3 games have the opposite problem: real ownership, buried under wallets and friction nobody casual will tolerate.
§ THE BUILD
WordCraft runs entirely inside Telegram — no download, no seed phrase to start. Two games drive play: WordWars, a timed Boggle-style grid hunt, and Craftle, a daily Wordle-style puzzle. Above them sits the collectible layer: Wordmons, tiered word-collectibles that earn TILE passively whenever their words are played by any player, hatched from eggs through XP incubation or instantly with TILE. Underneath, a wallet settles everything off-chain — instant TILE for play, Telegram Stars for purchases, XP for progression. The economy is architected for TON: a single Jetton collection and on-chain withdrawal are specified and staged, deliberately not shipped until the off-chain loop has earned it.
§ OUTCOME
A token economy people enter by playing a word game, not by reading a whitepaper. Earning flows three ways — play, ownership, referral — balanced against inflation and guarded against exploitation. Built and run as our own venture.
THE CLIP LOOPS · PICK A STEP TO JUMP TO IT
FEATURE SET
THE GAMES
01
WordWars
A timed Boggle-style grid hunt. Trace a word, score it, and the round settles in TILE the moment it ends. Short enough to play in a queue, hard enough to replay.
TIMED ROUNDS · INSTANT TILE SETTLEMENT
02
Craftle
One Wordle-style puzzle a day, the same puzzle for everyone, resetting on a shared clock. It is the habit that carries a player between WordWars rounds.
ONE PUZZLE A DAY · SHARED ACROSS THE PLAYER BASE
THE COLLECTION
03
Wordmons
Tiered word-collectibles. A Wordmon earns TILE passively whenever its word is played — by its owner or by anyone else in the game. Owning the right word turns other people playing into your income.
TIERED · PASSIVE EARN · ANY PLAYER, ANY ROUND
04
Eggs and incubation
Wordmons hatch from eggs, incubated with XP earned by playing or opened immediately with TILE. Patience and spend are both valid routes to the same collection.
XP INCUBATION · OR TILE TO SKIP THE WAIT
THE ECONOMY
05
The wallet, off-chain
One wallet settles everything inside Telegram: balances, round payouts, hatch costs and purchases. Off-chain means instant, no gas and no seed phrase, which is the difference between a word game and a Web3 onboarding funnel.
OFF-CHAIN LEDGER · INSTANT · NO WALLET TO CONNECT
06
Three currencies, one job each
TILE settles play, Telegram Stars handle purchases, XP carries progression. Keeping them separate stops a purchase from buying a rank and stops progression from printing spendable value.
TILE — PLAY · STARS — PURCHASE · XP — PROGRESSION
07
Three ways to earn
Play, ownership and referral, each modelled against inflation and each capped where an exploit would otherwise pay better than the game. Earning is a designed budget, not a faucet.
PLAY · OWNERSHIP · REFERRAL
08
The TON layer, staged
A single Jetton collection and an on-chain withdrawal path are architected, staged and deliberately unshipped. The off-chain loop is what runs today, and it is what the chain layer will have to justify itself against.
SPECIFIED · STAGED · NOT SHIPPED
SYSTEM ANATOMY
THE STACK — AS BUILT
- CLIENT
- Telegram Web App · React · inside the chat, nothing to install
- BOT
- Telegram Bot API · session identity from initData
- DATA
- Postgres · wallet ledger, Wordmon registry, daily puzzle state
- ECONOMY
- Off-chain TILE ledger · Telegram Stars for purchases · XP for progression
- CHAIN
- TON Jetton collection and withdrawal — specified and staged, not shipped
BUILD RECORD
PHASE 01
Off-chain first
The wallet, the ledger and the earn loop were built off-chain so the game could be played before it could be settled. Instant TILE for play, Telegram Stars for purchases, XP for progression, and no wallet to install before the first round.
PHASE 02
The migration, designed and staged
A single TON Jetton collection and an on-chain withdrawal path are specified, modelled and staged behind a flag. They stay there until the off-chain loop has earned them — shipping settlement early is how a token economy learns the wrong lesson about its own demand.
PHASE 03
Live
Two games, a collectible layer and a working economy, running inside Telegram at v3.5.1 as our own venture. The chain layer is still the plan, not the product.
GAMES — WORDWARS · CRAFTLE
CURRENCIES — TILE · STARS · XP
WORDMONS EARN WHEN ANYONE PLAYS THEIR WORD
NEXT SYSTEM
Capture CloudCapture Cloud