CASE STUDY

WordCraft

Play spells words. Words mint value.

§ PROBLEM

Word games are easy to love and easy to abandon — nothing a player builds carries forward. Web3 games have the opposite problem: real ownership, buried under wallets and friction nobody casual will tolerate.

§ THE BUILD

WordCraft runs entirely inside Telegram — no download, no seed phrase to start. Two games drive play: WordWars, a timed Boggle-style grid hunt, and Craftle, a daily Wordle-style puzzle. Above them sits the collectible layer: Wordmons, tiered word-collectibles that earn TILE passively whenever their words are played by any player, hatched from eggs through XP incubation or instantly with TILE. Underneath, a wallet settles everything off-chain — instant TILE for play, Telegram Stars for purchases, XP for progression. The economy is architected for TON: a single Jetton collection and on-chain withdrawal are specified and staged, deliberately not shipped until the off-chain loop has earned it.

§ OUTCOME

A token economy people enter by playing a word game, not by reading a whitepaper. Earning flows three ways — play, ownership, referral — balanced against inflation and guarded against exploitation. Built and run as our own venture.

THE CLIP LOOPS · PICK A STEP TO JUMP TO IT

FEATURE SET

THE GAMES

01

WordWars

A timed Boggle-style grid hunt. Trace a word, score it, and the round settles in TILE the moment it ends. Short enough to play in a queue, hard enough to replay.

TIMED ROUNDS · INSTANT TILE SETTLEMENT

02

Craftle

One Wordle-style puzzle a day, the same puzzle for everyone, resetting on a shared clock. It is the habit that carries a player between WordWars rounds.

ONE PUZZLE A DAY · SHARED ACROSS THE PLAYER BASE

THE COLLECTION

03

Wordmons

Tiered word-collectibles. A Wordmon earns TILE passively whenever its word is played — by its owner or by anyone else in the game. Owning the right word turns other people playing into your income.

TIERED · PASSIVE EARN · ANY PLAYER, ANY ROUND

04

Eggs and incubation

Wordmons hatch from eggs, incubated with XP earned by playing or opened immediately with TILE. Patience and spend are both valid routes to the same collection.

XP INCUBATION · OR TILE TO SKIP THE WAIT

THE ECONOMY

05

The wallet, off-chain

One wallet settles everything inside Telegram: balances, round payouts, hatch costs and purchases. Off-chain means instant, no gas and no seed phrase, which is the difference between a word game and a Web3 onboarding funnel.

OFF-CHAIN LEDGER · INSTANT · NO WALLET TO CONNECT

06

Three currencies, one job each

TILE settles play, Telegram Stars handle purchases, XP carries progression. Keeping them separate stops a purchase from buying a rank and stops progression from printing spendable value.

TILE — PLAY · STARS — PURCHASE · XP — PROGRESSION

07

Three ways to earn

Play, ownership and referral, each modelled against inflation and each capped where an exploit would otherwise pay better than the game. Earning is a designed budget, not a faucet.

PLAY · OWNERSHIP · REFERRAL

08

The TON layer, staged

A single Jetton collection and an on-chain withdrawal path are architected, staged and deliberately unshipped. The off-chain loop is what runs today, and it is what the chain layer will have to justify itself against.

SPECIFIED · STAGED · NOT SHIPPED

SYSTEM ANATOMY

THE STACK — AS BUILT

CLIENT
Telegram Web App · React · inside the chat, nothing to install
BOT
Telegram Bot API · session identity from initData
DATA
Postgres · wallet ledger, Wordmon registry, daily puzzle state
ECONOMY
Off-chain TILE ledger · Telegram Stars for purchases · XP for progression
CHAIN
TON Jetton collection and withdrawal — specified and staged, not shipped

BUILD RECORD

  1. PHASE 01

    Off-chain first

    The wallet, the ledger and the earn loop were built off-chain so the game could be played before it could be settled. Instant TILE for play, Telegram Stars for purchases, XP for progression, and no wallet to install before the first round.

  2. PHASE 02

    The migration, designed and staged

    A single TON Jetton collection and an on-chain withdrawal path are specified, modelled and staged behind a flag. They stay there until the off-chain loop has earned them — shipping settlement early is how a token economy learns the wrong lesson about its own demand.

  3. PHASE 03

    Live

    Two games, a collectible layer and a working economy, running inside Telegram at v3.5.1 as our own venture. The chain layer is still the plan, not the product.

GAMES — WORDWARS · CRAFTLE

CURRENCIES — TILE · STARS · XP

PASSIVE

WORDMONS EARN WHEN ANYONE PLAYS THEIR WORD

NEXT SYSTEM

Capture Cloud